Players gain access to several different magic types, each offering a diverse set of attacks and magic buffs. What kept me intrigued the most was the combat in Forspoken. Frey makes new allies and discovers what it means to be important and needed in someone’s life. As Frey, players encounter a people under oppression from Athia’s magical rulers, Tantas, who have recently gone mad. On the eve of her grand plan to leave the city, she discovers a magical gold cuff and a portal into an extra-dimensional world known as Athia. Abandoned in the city at birth, she has grown up never knowing peace and safety, doing whatever she could to survive. With a straightforward campaign and little that drives players to explore deeper, Forspoken plays like a less-polished action/adventure game instead of the diverse open world some RPG fans were anticipating.įor anyone who missed out on our initial demo coverage in December, Forspoken is the tale of Frey, a New Yorker barely surviving on the streets of Hell’s Kitchen. Unfortunately, Forspoken fails to deliver on the scope and complexity it promised. Though it suffered several delays, Forspoken continued to show promise through video documentaries and a demo last December with the title releasing in late January. Debuting as codename Project Athia during Sony’s 2020 PlayStation 5 reveal, the game revealed a massive, beautiful world and a character manipulating magic effects powered by new graphics tech. Some foundations are present, but no real substance exists in this short magic adventureįorspoken, the original IP from Luminous Productions and published by Square Enix, held quite a bit of promise and expectation for several years.
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